Ulead COOL 3D Manuel d'utilisateur

Naviguer en ligne ou télécharger Manuel d'utilisateur pour Non Ulead COOL 3D. Welcome to Ulead Cool 3D Studio Manuel d'utilisatio

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Welcome to Ulead Cool 3D Studio
Introduction:
sUmsVaKmn_kñúgkareRbIR)as;kmμviFI Ulead Cool 3D Studio . KWCakmμviFIsMeFIVkaercna tYGkSr 3D nig Graphics software
sMrab;ykmkeRbICamYuy video nig Multimedia . Ulead Cool 3D Studio KWCakmμviFI EdlmanTMnak;TMngKñay:agsMxan;
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3D déTeTot kmμviFIenH )anpþl;nUv]bkrN_fμI² nigTMenIb²
EdlRtUv)aneKE/jointfilesconvert/402726/bgEckCaEpñksMrab;ral;karrcnaeTAelI
video . minRtwmEtb:ueNÑaHva)an[eyIgsÁal;lkçNH
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Ulead Cool 3D Studio dUcCa ³
+ How to understand tools
+ How to create Background video
+ How to create Text 2D or 3D
+ How to draw object 2D or 3D
+ How to set up animation for text object or logo
+ How to use plug ins fire, bubble, snow, bend, twirl, bevel,…
+ How to render video file
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Ulead Cool 3D Studio
-
cuc Start Æ ProgramsÆ Ulead Cool 3D StudioÆ Ulead Cool 3D Studio
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Résumé du contenu

Page 1

Welcome to Ulead Cool 3D Studio Introduction: sUmsVaKmn_kñúgkareRbIR)as;kmμviFI Ulead Cool 3D Studio . KWCakmμviFIsMeFIVkaercna tYGkSr 3D nig Grap

Page 2

+ Close Path: P¢ab;cMnucedImnigcugén object bBa©ÚlKña + Accuracy: PaBekagebs; path GaRs½yelItMélrbs; accuracy kalNa tMélelxxitCit 1mann½yfa sm

Page 3

5. Move to right center. =1s Exercise N° 2 PAL Duration = 9s 1. Ulead, runs from top-left outside to center. =1s 2. Move to left center. =0.5s 3.

Page 4

2. U, move to center. 3. L, move to center. 4. E, move to center. 5. A, move to center. 6. D, move to center. 7. Standby. 8. U, rotate X,Y. 9.

Page 5

sikSaenAelIpÞaMg Easy Palette: rebobebIkpÞaMg EasyPalete sUmcucelI b‘Utug EasyPalete EdlsßitenAkñúg Tool Panel Manager . EsayP

Page 6

-Video Frame: eRbIsMrab;eRCIserIss‘ummanclnaEdlmanlkçNH 3D 2. Scene: eRbIsMrab;dak; Background TaMgmUl -Light: eRbIsMrab;EksMrUlBnøWenAelI objec

Page 7

sikSaeTAelI Attribute Panel: rebobebIk pÞaMg Attribute Panel sUmcucelI b‘Utug Attribute Panel EdlsßitenAkñúg Tool Panel ManagerÆ bnÞab;mkvaec

Page 8

-Texture: eRbIsMrab;dak;rUbPaBb¤vIedGUbBa©Úl elI object . -Image: ykrUbPaBFmμtamkbBa©ÚlelIobject edayRKan;cucelIb‘Utug Image ehIycucelI Æ eFV

Page 9

-Lights: eRbIsMrab;dUrBnøWén object kMriténBnøWmanbYn EdlelakGñkGaceRCIserIstamtMrUvkar. -Camera: eRbIsMrab;BRgIkBRgYm objects enAelI BG EtmYy. Ca

Page 10

sikSaeTAelI Face Toolbar: Front Face Back Face -Front Face: dak;BN’b¤rUbPaBelIEpñkxagmuxén object -Back Face: dak;BN’b¤rUbPaBeelIEpñxag

Page 11

5. Object Effect: 5.1. Object Motion 5.2. Cartoon Shader:

Page 12

-bnÞab;mkvaecjpÞaMgmYydUcxaeRkam ³ - rebob begáIt BACKGROUND + Project menu Æ Dimensions… User defined: kMnt; TMhM rbs; Backgroun

Page 13

5.3. Psychedelic: 5.4. Bend: eRbIsMrab;Bt;elI object

Page 14

5.5. Object Explosion: eRbIsMrab;eFVI[ object pÞúH 5.6. Twist: eRbIsMrab;mYl

Page 15

5.7. Stylized Outline: 5.8. Freeform: + Show/Hide: eRbIsMrab; bgðaj b¤ lak; object. _Exercise:

Page 16

7. Stand by (ULEAD) 8. Text explode by character rebob RENDER = OUTPUT=EXPORT=SAVE=CREATE=PRODUCE 1.FileÆ Export overlay videoÆ TGA/AVI=Maste v

Page 17

kareRbIR)as; Tools enAelI Object toolbar: Insert Text Edit Object

Page 18

sikSaenAelI TIME LINE Tak;Tgnwg Frame rate, Number of frame ,Current frame Number of frame Frame per second

Page 19

rebobkMnt;lkçx½NÐénkarpþúM Object 2 b¤ eRcIn cUlkñúg View menu Æ Toolbars Manager Æ yk Object Manger . sUmemIlrUbdUcxageRkam ³ rebobbME

Page 20 - eRbIsMrab;Bt;elI object

rebobbEnßm FRAME or ADD FRAME )an cUlkñúg Project menuÆ Modify framesÆ Pad frames.bnÞab;mkvaecjpÞaMgmYydUcxageRkam³ ++Pad frame: CacMnYn frames Edl

Page 21 - eRbIsMrab;eFVI[ object pÞúH

rebob INSERT GRAPHIC 2D eRbIsMrab;KUr logo EdlmanlkçNH 2D . cucelI b‘Utug Insert Graphicén Object Toolbar bnÞab;mkvaecjpÞaMg Path Editor

Page 22

+ Fixed size: eRbIsMrab;kMNt;TMhM width nig height én object edayxøÜnÉg. + Sides: kMnt;RCugén object + Pointiness: kMNt;PaBkMh‘kén object pá

Page 23 - Objects

+ Distort: TajRCugén object edayesrI. + Alignmentt: tMerob object BIr b¤eRcIn. + Align Center: dak; object cMkNþal + Copy path: eRbIsMr

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